/usr/lib64/python3.12/turtledemo
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__pycache__/-0755rm
bytedesign.py42480755editdlrm
chaos.py9510644editdlrm
clock.py33040755editdlrm
colormixer.py13390644editdlrm
forest.py29660755editdlrm
fractalcurves.py34730755editdlrm
lindenmayer.py24340755editdlrm
minimal_hanoi.py20510755editdlrm
nim.py65130644editdlrm
paint.py12910755editdlrm
peace.py10660755editdlrm
penrose.py33800755editdlrm
planet_and_moon.py28250755editdlrm
rosette.py13610644editdlrm
round_dance.py18040644editdlrm
sorting_animate.py50530755editdlrm
tree.py14010755editdlrm
turtle.cfg1600644editdlrm
two_canvases.py11190644editdlrm
yinyang.py8210755editdlrm
__init__.py3140644editdlrm
__main__.py153840755editdlrm
Edit: /usr/lib64/python3.12/turtledemo/planet_and_moon.py (2825B)
#! /usr/bin/python3.12 """ turtle-example-suite: tdemo_planets_and_moon.py Gravitational system simulation using the approximation method from Feynman-lectures, p.9-8, using turtlegraphics. Example: heavy central body, light planet, very light moon! Planet has a circular orbit, moon a stable orbit around the planet. You can hold the movement temporarily by pressing the left mouse button with the mouse over the scrollbar of the canvas. """ from turtle import Shape, Turtle, mainloop, Vec2D as Vec G = 8 class GravSys(object): def __init__(self): self.planets = [] self.t = 0 self.dt = 0.01 def init(self): for p in self.planets: p.init() def start(self): for i in range(10000): self.t += self.dt for p in self.planets: p.step() class Star(Turtle): def __init__(self, m, x, v, gravSys, shape): Turtle.__init__(self, shape=shape) self.penup() self.m = m self.setpos(x) self.v = v gravSys.planets.append(self) self.gravSys = gravSys self.resizemode("user") self.pendown() def init(self): dt = self.gravSys.dt self.a = self.acc() self.v = self.v + 0.5*dt*self.a def acc(self): a = Vec(0,0) for planet in self.gravSys.planets: if planet != self: v = planet.pos()-self.pos() a += (G*planet.m/abs(v)**3)*v return a def step(self): dt = self.gravSys.dt self.setpos(self.pos() + dt*self.v) if self.gravSys.planets.index(self) != 0: self.setheading(self.towards(self.gravSys.planets[0])) self.a = self.acc() self.v = self.v + dt*self.a ## create compound yellow/blue turtleshape for planets def main(): s = Turtle() s.reset() s.getscreen().tracer(0,0) s.ht() s.pu() s.fd(6) s.lt(90) s.begin_poly() s.circle(6, 180) s.end_poly() m1 = s.get_poly() s.begin_poly() s.circle(6,180) s.end_poly() m2 = s.get_poly() planetshape = Shape("compound") planetshape.addcomponent(m1,"orange") planetshape.addcomponent(m2,"blue") s.getscreen().register_shape("planet", planetshape) s.getscreen().tracer(1,0) ## setup gravitational system gs = GravSys() sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle") sun.color("yellow") sun.shapesize(1.8) sun.pu() earth = Star(12500, Vec(210,0), Vec(0,195), gs, "planet") earth.pencolor("green") earth.shapesize(0.8) moon = Star(1, Vec(220,0), Vec(0,295), gs, "planet") moon.pencolor("blue") moon.shapesize(0.5) gs.init() gs.start() return "Done!" if __name__ == '__main__': main() mainloop()